Specifies that an evaluator does not support worker thread evaluation and should only be evaluated in the main thread. This could be the case if an evaluator is using non-tread safe Unity API (like AssetDatabase).
[Description("Returns asset paths corresponding to a list of instance ids")] [SearchExpressionEvaluator("IdsToPaths", SearchExpressionEvaluationHints.ThreadNotSupported, SearchExpressionType.Iterable)] public static IEnumerable<SearchItem> IdsToPath(SearchExpressionContext c) { foreach (var idItem in c.args[0].Execute(c)) { if (SearchExpression.TryConvertToDouble(idItem, out var idNum)) { var id = (int)idNum; var path = AssetDatabase.GetAssetPath(id); if (!string.IsNullOrEmpty(path)) { yield return SearchExpression.CreateItem(path, c.ResolveAlias("asset path")); } } } }