Version: 2022.3
LanguageEnglish
  • C#

MonoBehaviour.OnCollisionExit(Collision)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Parameters

other The Collision data associated with this collision.

Description

OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider.

In contrast to OnTriggerExit, OnCollisionExit is passed the Collision class and not a Collider. The Collision class contains information about contact points, impact velocity etc. If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations. Note: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached. Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour { void OnCollisionExit(Collision other) { print("No longer in contact with " + other.transform.name); } }

OnCollisionExit can be a co-routine, simply use the yield statement in the function.