Version: 2022.3
  • C#


struct in UnityEngine


Implemented in:UnityEngine.PhysicsModule

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JointSpring is used add a spring force to HingeJoint and PhysicMaterial.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>();

// Make the spring reach shoot for a 70 degree angle. // This could be used to fire off a catapult.

JointSpring spring = hinge.spring; spring.spring = 10; spring.damper = 3; spring.targetPosition = 70; hinge.spring = spring; } }


damperThe damper force uses to dampen the spring.
springThe spring forces used to reach the target position.
targetPositionThe target position the joint attempts to reach.