Version: 2022.2
LanguageEnglish
  • C#

Provider.Add

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static VersionControl.Task Add(VersionControl.AssetList assets, bool recursive);

Declaration

public static VersionControl.Task Add(VersionControl.Asset asset, bool recursive);

Parameters

assets List of assets to add to version control system.
asset Single asset to add to version control system.
recursive Set this to true if adding should be done recursively into subfolders.

Description

Allows you to add files to version control via script.

If you have selected a version control integration in Unity's project settings panel, the default setting is for new files to be automatically added to version control. However, you can disable the "Automatic add" option to prevent this. This method is intended to be used to allow you to add files to version control manually via script, if you have disabled "Automatic add".

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/Add")] static void ExampleAdd() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); Task t = Provider.Add(assets, recursive: false); t.Wait(); } }