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Closestring[] String array of texture mipmap limit group names.
Retrieves a string array containing the name of all texture mipmap limit groups available in the project.
using UnityEngine;
public class Example : MonoBehaviour { // Writes the name of all texture mipmap limit groups available in the project to the Unity Console. void Start() { string[] textureMipmapLimitGroupNames = TextureMipmapLimitGroups.GetGroups();
if (textureMipmapLimitGroupNames.Length == 0) { Debug.Log("No texture mipmap limit groups have been created in this project."); } else { Debug.Log(string.Join(" -- ", textureMipmapLimitGroupNames)); } } }
See Also: RemoveGroup.