Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closename | The name of the property. |
nameID | The name ID of the property retrieved by Shader.PropertyToID. |
value | The Texture to set. |
element | Optional parameter that specifies the type of data to set from the RenderTexture. |
Set a texture property.
Adds a property to the block. If a texture property with the given name already exists, the old value is replaced.
By specifying a `RenderTextureSubElement`, you can indicate which type of data to set from the RenderTexture. The possible options are: RenderTextureSubElement.Color, RenderTextureSubElement.Depth, and RenderTextureSubElement.Stencil.
See Also: SetColor, SetVector, SetFloat, SetMatrix, RenderTextureSubElement.