Version: 2022.2
LanguageEnglish
  • C#

Input.GetAxisRaw

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static float GetAxisRaw(string axisName);

Description

Returns the value of the virtual axis identified by axisName with no smoothing filtering applied.

The value will be in the range -1...1 for keyboard and joystick input. Since input is not smoothed, keyboard input will always be either -1, 0 or 1. This is useful if you want to do all smoothing of keyboard input processing yourself.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { float speed = Input.GetAxisRaw("Horizontal") * Time.deltaTime; transform.Rotate(0, speed, 0); } }

The GetAxis page describes in detail what the axisName for GetAxisRaw means. For example the Horizontal axis is managed by Left and Right, and a and d keys. Other Input Axes can be seen in the Edit->Settings->Input window.