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Closeval | Input value. |
Hash128 The 128-bit hash.
Compute a hash of input data.
The value must be an "unmanaged" C# type. Primitive types like int
, float
, bool
,
enums, pointers, or structs containing primitive types are all unmanaged types. See
Unmanaged types in C# language reference.
The int
and float
overloads use a dedicated hashing code path that is optimized for 4-byte data sizes.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { var data = new Vector3(1.5f, 7.0f, 42.0f); var hash = Hash128.Compute(ref data); // prints "abc99ce06a8d7acca0714cd64d661808" Debug.Log(hash.ToString()); } }
data | Input data string. Note that Unity interprets the string as UTF-8 data, even if internally in C# strings are UTF-16. |
Hash128 The 128-bit hash.
Compute a hash of input data string.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { var hash = Hash128.Compute("The quick brown fox jumps over the lazy dog"); // prints "c79306aa46e8122b1b340724747e361d" Debug.Log(hash.ToString()); } }
data | Input data array. |
Hash128 The 128-bit hash.
Compute a hash of input data.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { var data = new byte[] { 10, 20, 30, 40, 50 }; var hash = Hash128.Compute(data); // prints "6e8dd00dc1d495a01d9e6dbffcd174b2" Debug.Log(hash.ToString()); } }
data | Input data array. |
start | The first element in the data to start hashing from. |
count | Number of array elements to hash. |
Hash128 The 128-bit hash.
Compute a hash of a slice of input data.
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { var data = new byte[] { 0, 10, 20, 30, 40, 50, 60 }; // will hash bytes: 10, 20, 30, 40, 50 var hash = Hash128.Compute(data, 1, 5); // prints "6e8dd00dc1d495a01d9e6dbffcd174b2" Debug.Log(hash.ToString()); } }
data | Raw data pointer, usually used with C# stackalloc data. |
size | Data size in bytes. |
Hash128 The 128-bit hash.
Compute a hash of input data.