Version: 2022.2
LanguageEnglish
  • C#

GUIUtility.GetStateObject

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static object GetStateObject(Type t, int controlID);

Description

Get a state object from a controlID.

This will return a recycled state object that is unique for controlID. If there is no state object then a new one will be created and hooked up to the controlID.

On the first call into GetStateObject a new state object will be created. The controlID uniquely refers to this object. On subsequent calls the stored object will be returned.

See Also: GUIUtility.QueryStateObject.