Version: 2022.2
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  • C#

GUILayout.PasswordField

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Declaration

public static string PasswordField(string password, char maskChar, params GUILayoutOption[] options);

Declaration

public static string PasswordField(string password, char maskChar, int maxLength, params GUILayoutOption[] options);

Declaration

public static string PasswordField(string password, char maskChar, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static string PasswordField(string password, char maskChar, int maxLength, GUIStyle style, params GUILayoutOption[] options);

Parameters

password Password to edit. The return value of this function should be assigned back to the string as shown in the example.
maskChar Character to mask the password with.
maxLength The maximum length of the string. If left out, the user can type for ever and ever.
style The style to use. If left out, the textField style from the current GUISkin is used.

Returns

string The edited password.

Description

Make a text field where the user can enter a password.


Password field in the Game View.

using UnityEngine;

public class ExampleScript : MonoBehaviour { string passwordToEdit = "My Password";

void OnGUI() { // Make a password field that modifies passwordToEdit. passwordToEdit = GUILayout.PasswordField(passwordToEdit, "*"[0], 25); } }