Version: 2022.2
LanguageEnglish
  • C#

GUI.EndScrollView

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void EndScrollView();

Declaration

public static void EndScrollView(bool handleScrollWheel);

Description

Ends a scrollview started with a call to BeginScrollView.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // The position on of the scrolling viewport public Vector2 scrollPosition = Vector2.zero;

void OnGUI() { // An absolute-positioned example: We make a scrollview that has a really large client // rect and put it in a small rect on the screen. scrollPosition = GUI.BeginScrollView(new Rect(10, 300, 100, 100), scrollPosition, new Rect(0, 0, 220, 200));

// Make four buttons - one in each corner. The coordinate system is defined // by the last parameter to BeginScrollView. GUI.Button(new Rect(0, 0, 100, 20), "Top-left"); GUI.Button(new Rect(120, 0, 100, 20), "Top-right"); GUI.Button(new Rect(0, 180, 100, 20), "Bottom-left"); GUI.Button(new Rect(120, 180, 100, 20), "Bottom-right");

// End the scroll view that we began above. GUI.EndScrollView(); } }