clearDepth | Should the depth buffer be cleared? |
clearColor | Should the color buffer be cleared? |
backgroundColor | The color to clear with, used only if clearColor is true . |
depth | The depth to clear the z-buffer with, used only if clearDepth is true . The valid
range is from 0 (near plane) to 1 (far plane). The value is graphics API agnostic: the abstraction layer will convert
the value to match the convention of the current graphics API. |
Clear the current render buffer.
This clears the screen or the active RenderTexture you are drawing into. The cleared
area is limited by the active viewport. This operation might alter the model/view/projection matrices.
In most cases, a Camera will already be configured to clear the screen or RenderTexture and you will not need to
perform this operation manually.
See Also: GL.ClearWithSkybox.