Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseSends an Event to a window.
The SendEvent public function passes a selected
Event to a chosen visible window. The Event can be
found in the EventType list.
In the following scripts sendEvent
looks up the receiveEvent
window.
A Paste
event is then sent over when the button is pressed.
// Send an event to another editor window. This second // window needs to be visible to receive the event.
using UnityEngine; using UnityEditor;
public class sendEvent : EditorWindow { [MenuItem("Examples/Send Event")] static void Init() { sendEvent window = EditorWindow.GetWindow<sendEvent>(true, "Send Event Window"); window.Show(); }
void OnGUI() { if (GUI.Button(new Rect(10.0f, 10.0f, 100.0f, 30.0f), "Send Event")) { EditorWindow win = GetWindow<receiveEvent>(); win.SendEvent(EditorGUIUtility.CommandEvent("Paste")); } } }
// A small editor window that receives sent events.
using UnityEngine; using UnityEditor;
public class receiveEvent : EditorWindow { [MenuItem("Examples/Receive Event")] static void Init() { receiveEvent window = EditorWindow.GetWindow<receiveEvent>(true, "Receive Event Window"); window.Show(); }
void OnGUI() { Event e = Event.current;
if (e.commandName == "Paste") Debug.Log("Paste received"); } }