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CloseBegin a build target grouping and get the selected BuildTargetGroup back.
Build Target Selection Group
using UnityEditor;
public class BuildTargetGroupExample : EditorWindow { [MenuItem("Examples/Begin-End BuildTarget Grouping")] static void Init() { BuildTargetGroupExample window = (BuildTargetGroupExample)EditorWindow.GetWindow(typeof(BuildTargetGroupExample), true, "My Custom Editor Window"); window.Show(); }
void OnGUI() { BuildTargetGroup selectedBuildTargetGroup = EditorGUILayout.BeginBuildTargetSelectionGrouping(); if (selectedBuildTargetGroup == BuildTargetGroup.Android) { EditorGUILayout.LabelField("Android specific things"); }
if (selectedBuildTargetGroup == BuildTargetGroup.Standalone) { EditorGUILayout.LabelField("Standalone specific things"); }
EditorGUILayout.EndBuildTargetSelectionGrouping(); } }