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CloseA constant, external acceleration applied to the cloth.
Use this to simulate constant forces on the cloth, such as wind waving a flag. See Also: Cloth.randomAcceleration.
using UnityEngine;
public class Example : MonoBehaviour { // Make this cloth fall at half speed (if is affected by gravity). void Start() { GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2; } }