Version: 2022.2
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  • C#

CharacterController.SimpleMove

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Declaration

public bool SimpleMove(Vector3 speed);

Description

Moves the character with speed.

Velocity along the y-axis is ignored. Speed is in units/s. Gravity is automatically applied. Returns if the character is grounded. It is recommended that you make only one call to Move or SimpleMove per frame.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(CharacterController))] public class ExampleClass : MonoBehaviour { public float speed = 3.0F; public float rotateSpeed = 3.0F;

void Update() { CharacterController controller = GetComponent<CharacterController>();

// Rotate around y - axis transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0);

// Move forward / backward Vector3 forward = transform.TransformDirection(Vector3.forward); float curSpeed = speed * Input.GetAxis("Vertical"); controller.SimpleMove(forward * curSpeed); } }