Version: 2022.2
LanguageEnglish
  • C#

BuildAssetBundleOptions.ForceRebuildAssetBundle

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Description

Force rebuild the assetBundles.

This allows you to rebuild the assetBundle even if none of the included assets have changed.

//Create a folder (right click in the Assets folder and go to Create>Folder), and name it “Editor” if it doesn’t already exist
//Place this script in the Editor folder

//This script creates a new Menu named “Build Asset” and new options within the menu named “Normal” and “Force Rebuild”. Click these menu items to build an AssetBundle into a folder.

using UnityEngine; using UnityEditor;

public class Example { //Creates a new menu (Build Asset Bundles) and item (Normal) in the Editor [MenuItem("Build Asset Bundles/Normal")] static void BuildABsNone() { //Build AssetBundles with no special options //They will be written in the custom folder ("MyAssetBuilds") which needs to exist prior to this call. BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); }

//Creates a new item (Force Rebuild) in the new Build Asset Bundles menu [MenuItem("Build Asset Bundles/Force Rebuild")] static void BuildABsForce() { //Build the AssetBundles in force rebuild mode BuildPipeline.BuildAssetBundles("Assets/MyAssetBuilds", BuildAssetBundleOptions.ForceRebuildAssetBundle, BuildTarget.StandaloneOSX); } }