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CloseImport any changed assets.
This will import any assets that have changed their content modification data or have been added-removed to the project folder.
This method implicitly triggers an asset garbage collection (see Resources.UnloadUnusedAssets).
See Also: ImportAssetOptions.
using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Refresh Example")] public static void RefreshExample() { var folderList = new List<string>{"Textures", "Models", "Sounds"}; foreach (var folder in folderList) { Directory.CreateDirectory($"Assets/{folder}"); }
foreach (var folder in folderList) { //Output will be false Debug.Log(AssetDatabase.IsValidFolder($"Assets/{folder}")); }
AssetDatabase.Refresh(); foreach (var folder in folderList) { //Output will be true Debug.Log(AssetDatabase.IsValidFolder($"Assets/{folder}")); } } }