Version: 2022.2
LanguageEnglish
  • C#

AssetDatabase.GUIDFromAssetPath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static GUID GUIDFromAssetPath(string path);

Parameters

path Filesystem path for the asset. All paths are relative to the project folder.

Returns

GUID The GUID of the asset. An all-zero GUID denotes an invalid asset path.

Description

Get the GUID for the asset at path.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

using UnityEngine;
using UnityEditor;

public static class Example { [MenuItem("AssetDatabase/GUIDFromAssetPath")] static void Doit() { GUID t = AssetDatabase.GUIDFromAssetPath("Assets/texture.jpg"); Debug.Log(t.ToString()); } }