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Closepermission | A string representing the permission to request. For permissions which Unity has not predefined, you can provide Android's in-built permission strings such as "android.permission.READ_CONTACTS". For a list of permission strings, refer to Android's documentation on Manifest.permission. |
bool Whether the requested permission has been granted.
Check if the user has granted access to a device resource or information that requires authorization.
using UnityEngine; using UnityEngine.Android;
public class CheckPermissionScript : MonoBehaviour { void Start() { if (Permission.HasUserAuthorizedPermission(Permission.Microphone)) Debug.Log("Microphone permission has been granted."); } }