Enables the logging of profiling data to a file.
When enabled, the Unity player saves profiling data to the file specified in the Profiler.logFile file. The player automatically assigns the file extension, “.raw” to this log file. You can load this file in the Unity Editor using the Profiler window to view the data.
You must also set Profiler.enabled to true
.
If the buffer is too small to output the profiler data you will see a message in the debug log "Skipping profile frame. Receiver can not keep up with the amount of data sent".
Use Profiler.maxUsedMemory to raise the buffer memory.
using UnityEngine; using System.Collections; using UnityEngine.Profiling;
public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog"; //Also supports passing "myLog.raw" Profiler.enableBinaryLog = true; Profiler.enabled = true;
// Optional, if more memory is needed for the buffer Profiler.maxUsedMemory = 256 * 1024 * 1024;
// ... } }