Version: 2022.1
LanguageEnglish
  • C#

PrefabUtility.FindAllInstancesOfPrefab

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static GameObject[] FindAllInstancesOfPrefab(GameObject prefabRoot);

Declaration

public static GameObject[] FindAllInstancesOfPrefab(GameObject prefabRoot, SceneManagement.Scene scene);

Parameters

prefabRoot The root GameObject of a Prefab asset.
scene The scene to search for Prefab instances. The scene you specify must be valid and loaded.

Returns

GameObject[] The root GameObjects for all instances of the Prefab asset with root prefabRoot.

Description

Retrieves the root GameObjects for all instances of the Prefab asset with root prefabRoot found in all currently loaded scenes. If prefabRoot is not a valid Prefab asset root GameObject, an ArgumentException is thrown.

FindAllInstancesOfPrefab will not return nested Prefab instances.

using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using NUnit.Framework;

public class Example : MonoBehaviour { public GameObject prefabAssetRoot; private void Start() { var expectedInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefabAssetRoot); var instances = PrefabUtility.FindAllInstancesOfPrefab(prefabAssetRoot); Assert.AreEqual(1, instances.Length); Assert.AreEqual(expectedInstance, instances[0]); } }

Description

Returns the root GameObjects for all instances of the Prefab asset with root prefabRoot found in scene. If prefabRoot is not a valid Prefab asset root GameObject, or scene is not valid and loaded, ArgumentException is thrown.

FindAllInstancesOfPrefab will not return nested Prefab instances.

using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using NUnit.Framework;

public class Example : MonoBehaviour { public GameObject prefabAssetRoot; private void Start() { var expectedInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefabAssetRoot); var instances = PrefabUtility.FindAllInstancesOfPrefab(prefabAssetRoot, SceneManager.GetActiveScene()); Assert.AreEqual(1, instances.Length); Assert.AreEqual(expectedInstance, instances[0]); } }