layerNames | List of layer names to convert to a layer mask. |
int
The layer mask created from the layerNames
.
Given a set of layer names as defined by either a Builtin or a User Layer in the Tags and Layers manager, returns the equivalent layer mask for all of them.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { Debug.Log(LayerMask.GetMask("UserLayerA", "UserLayerB")); } }
Note: Suppose UserLayerA
and UserLayerB
are the tenth and eleventh layers.
These will have a User Layer values of 10 and 11. To obtain their layer mask value
their names can be passed into GetMask. The argument can either be a
list of their names or an array of strings storing their names. In this case the
return value will be 2^10 + 2^11 = 3072.