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string Localized text.
This function referes a po file like ja.po as an asset. Asmdef and [assembly: UnityEditor.Localization] is needed.
using UnityEngine; using UnityEditor;
// This is not an editor script. public class MyScript : MonoBehaviour {}
[CustomEditor(typeof(MyScript))] public class MyScriptInspector : Editor { MyScript m_Target = null; void OnEnable() { m_Target = target as MyScript; }
public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.LabelField(L10n.Tr("Cancel")); } }