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CloseReports whether the development console is visible. The development console automatically appears when an error has been logged. For example:
using UnityEngine;
public class LogErrorScript : MonoBehaviour { void Start() { Debug.LogError("I am an Error"); } }
You can close the development console when opened by using:
using UnityEngine;
public class CloseDevConsoleScript : MonoBehaviour { void Start() { Debug.developerConsoleVisible = false; } }
You can reopen the development console if at least one entry exists in the console by using:
using UnityEngine;
public class OpenDevConsoleScript : MonoBehaviour { void Start() { Debug.developerConsoleVisible = true; } }