Version: 2022.1
LanguageEnglish
  • C#

AssetDatabase.ImportPackage

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void ImportPackage(string packagePath, bool interactive);

Description

Imports package at packagePath into the current project.

If interactive is true, an import package dialog will be opened, else all assets in the package will be imported into the current project.

using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Import Package Example")] static void ImportPackageExample() { var texturePackageNames = new[] {"groundTextures2k.unitypackage", "groundTextures4k.unitypackage"}; foreach (var package in texturePackageNames) { AssetDatabase.ImportPackage(package, false); } } }