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CloseareaName | Name of the area to look up. |
int Index if the specified are, or -1 if no area found.
Returns the area index for a named NavMesh area type.
// NearestPointOnWater using UnityEngine; using UnityEngine.AI;
public class NearestPointOnWater : MonoBehaviour { void Update() { // Find the nearest point on water. int waterMask = 1 << NavMesh.GetAreaFromName("water"); NavMeshHit hit; if (NavMesh.SamplePosition(transform.position, out hit, 2.0f, waterMask)) { Debug.DrawRay(hit.position, Vector3.up, Color.blue); } } }
See Also: Areas and Costs to learn how to use different Area types.