Version: 2021.3
LanguageEnglish
  • C#

Provider.ChangeSetStatus

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static VersionControl.Task ChangeSetStatus(VersionControl.ChangeSet changeset);

Declaration

public static VersionControl.Task ChangeSetStatus(string changesetID);

Parameters

changeset Changeset to query for assets.
changesetID ChangesetID to query for assets.

Description

Retrieves a list of assets belonging to a changeset.

This is intended to work only with outgoing changesets. Use Provider.IncomingChangeSetAssets if you would like to retrieve assets from incoming changesets.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("VersionControl/ChangeSetStatus")] static void ExampleChangeSetStatus() { Task t = Provider.ChangeSetStatus("1111"); t.Wait(); t.assetList.ForEach(asset => Debug.Log(asset.name + " " + asset.state.ToString())); } }

The code above will output a full list of the asset names as well as their version control states for the given changelist "1111".