SpherecastCommand
                
                
                struct in
          UnityEngine
                /
                Implemented in:UnityEngine.PhysicsModule
                
                
                
                
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                Description
                Use this struct to set up a sphere cast command that is performed asynchronously during a job.
               
              
        When you use this struct to schedule a batch of sphere casts, the sphere casts are performed asynchronously and in parallel. The results of each sphere casts are written to the results buffer. Since the results are written asynchronously, you cannot access the results buffer until the job is completed.
The result for a command at index N in the command buffer is stored at index N in the results buffer.
Additional resources: Physics.Spherecast.
       
              
              
                Properties
                
                  
                    
                      | Property | 
                      Description | 
                    
                  
      | direction | The direction of the sphere cast. | 
      | distance | The maximum distance the sphere should check for collisions. | 
      | layerMask | The LayerMask that selectively ignores Colliders when casting a sphere. | 
      | origin | The starting point of the sphere cast in world coordinates. | 
      | physicsScene | The physics scene this command is run in. | 
      | radius | The radius of the casting sphere. | 
    
               
              
              
                Static Methods
                
                  
                    
                      | Method | 
                      Description | 
                    
                  
      | ScheduleBatch | Schedules a batch of sphere casts to perform in a job. |