Shader importer lets you modify shader import settings from Editor scripts.
| Property | Description |
|---|---|
| preprocessorOverride | The preprocessor that Unity uses to compile this shader. |
| Method | Description |
|---|---|
| GetDefaultTexture | Gets the default texture assigned to the shader importer for the shader property with given name. |
| GetNonModifiableTexture | Gets the non-modifiable texture assigned to the shader importer for the shader property with given name. |
| GetShader | Gets the reference to the shader imported by this importer. |
| SetDefaultTextures | Sets the default textures for each texture material property. |
| SetNonModifiableTextures | Sets the non-modifiable textures for each texture material property. |
| Property | Description |
|---|---|
| assetBundleName | Get or set the AssetBundle name. |
| assetBundleVariant | Get or set the AssetBundle variant. |
| assetPath | The path name of the asset for this importer. (Read Only) |
| importSettingsMissing | The value is true when no meta file is provided with the imported asset. |
| userData | Get or set any user data. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| Method | Description |
|---|---|
| AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
| GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
| RemoveRemap | Removes an item from the map of external objects. |
| SaveAndReimport | Save asset importer settings if asset importer is dirty. |
| SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. |
| SupportsRemappedAssetType | Checks if the AssetImporter supports remapping the given asset type. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Method | Description |
|---|---|
| GetAtPath | Retrieves the asset importer for the asset at path. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| Operator | Description |
|---|---|
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |