Version: 2021.3
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  • C#

Physics.bounceThreshold

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public static float bounceThreshold;

Description

Two colliding objects with a relative velocity below this will not bounce (default 2). Must be positive.

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Physics.bounceThreshold = 1; } }