Version: 2021.3
LanguageEnglish
  • C#

GUILayout.SelectionGrid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static int SelectionGrid(int selected, string[] texts, int xCount, params GUILayoutOption[] options);

Declaration

public static int SelectionGrid(int selected, Texture[] images, int xCount, params GUILayoutOption[] options);

Declaration

public static int SelectionGrid(int selected, GUIContent[] content, int xCount, params GUILayoutOption[] options);

Declaration

public static int SelectionGrid(int selected, string[] texts, int xCount, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static int SelectionGrid(int selected, Texture[] images, int xCount, GUIStyle style, params GUILayoutOption[] options);

Declaration

public static int SelectionGrid(int selected, GUIContent[] contents, int xCount, GUIStyle style, params GUILayoutOption[] options);

Parameters

selected The index of the selected button.
texts An array of strings to show on the buttons.
images An array of textures on the buttons.
contents An array of text, image and tooltips for the button.
xCount How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.
style The style to use. If left out, the button style from the current GUISkin is used.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The index of the selected button.

Description

Make a Selection Grid.


Selection grid in the Game View.

using UnityEngine;

public class ExampleScript : MonoBehaviour { int selGridInt = 0; string[] selStrings = {"radio1", "radio2", "radio3"};

void OnGUI() { GUILayout.BeginVertical("Box"); selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 1); if (GUILayout.Button("Start")) { Debug.Log("You chose " + selStrings[selGridInt]); } GUILayout.EndVertical(); } }