Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetAccelerationStructure

Declaration

public void SetAccelerationStructure(int nameID, Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure);

Declaration

public void SetAccelerationStructure(string name, Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure);

Parameters

name The name of the RayTracingAccelerationStructure being set.
nameID The ID of the RayTracingAccelerationStructure as given by Shader.PropertyToID.
accelerationStructure The value to set the RayTracingAccelerationStructure to.

Description

Sets the value for RayTracingAccelerationStructure property of this RayTracingShader.

The RayTracingAccelerationStructure specified as argument is visible globally in all ray tracing shader types (e.g. closesthit, anyhit, miss, etc.).


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