EditorGUI.RectField

Declaration

public static Rect RectField(Rect position, Rect value);

Declaration

public static Rect RectField(Rect position, string label, Rect value);

Declaration

public static Rect RectField(Rect position, GUIContent label, Rect value);

Parameters

position Rectangle on the screen to use for the field.
label Optional label to display above the field.
value The value to edit.

Returns

Rect The value entered by the user.

Description

Makes an X, Y, W, and H field for entering a Rect.


Rect field in an Editor Window.

using UnityEngine;
using UnityEditor;

// Find all the cameras in the Scene and shows all their viewports togheter

class EditorGUIRectField : EditorWindow { Camera[] cameras;

[MenuItem("Examples/Editor GUI RectField usage")] static void Init() { var window = GetWindow<EditorGUIRectField>(); window.position = new Rect(0, 0, 150, 120); window.Show(); }

void OnGUI() { if (GUI.Button(new Rect(3, 3, position.width - 6, 20), "Update list")) cameras = FindObjectsOfType<Camera>();

if (cameras.Length > 0) { for (var i = 0; i < cameras.Length; i++) { cameras[i].rect = EditorGUI.RectField( new Rect(3, 25 + 45 * i, position.width - 6, 25), cameras[i].name, cameras[i].rect); } } } }

Description

Makes an X, Y, W, and H for Rect using SerializedProperty (not public).


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