CapsulecastCommand
                
                
                struct in
          UnityEngine
                /
                Implemented in:UnityEngine.PhysicsModule
                
                
                
                
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                Description
                Use this struct to set up a capsule cast command that is performed asynchronously during a job.
               
              
        When you use this struct to schedule a batch of capsule casts, the capsule casts are performed asynchronously and in parallel. The results of each capsule cast is written to the results buffer. Since the results are written asynchronously, you cannot access the results buffer until the job is completed.
The result for a command at index N in the command buffer is stored at index N in the results buffer.
Additional resources: Physics.Capsulecast.
       
              
              
                Properties
                
                  
                    
                      | Property | 
                      Description | 
                    
                  
      | direction | The direction of the capsule cast. | 
      | distance | The maximum distance the capsule cast checks for collision. | 
      | layerMask | A LayerMask that selectively ignores Colliders when casting a capsule. | 
      | physicsScene | The physics scene this command is run in. | 
      | point1 | The center of the sphere at the start of the capsule. | 
      | point2 | The center of the sphere at the end of the capsule. | 
      | radius | The radius of the capsule. | 
    
               
              
              
                Static Methods
                
                  
                    
                      | Method | 
                      Description | 
                    
                  
      | ScheduleBatch | Schedules a batch of capsule casts which are performed in a job. |