Version: 2021.3
LanguageEnglish
  • C#

AssetDatabase.GetTextMetaFilePathFromAssetPath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static string GetTextMetaFilePathFromAssetPath(string path);

Parameters

path The path to the asset.

Returns

string The path to the .meta text file or an empty string if the file does not exist.

Description

Gets the path to the text .meta file associated with an asset.

using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples { [MenuItem("AssetDatabase/Get Meta file path of Animations")] static void GetMetaFilePathOfAllAnimations()

{ //This will create a list of file paths of all Animation assets. string[] animAssetsGuids = AssetDatabase.FindAssets("t:Animation");

foreach (var animAssetGuid in animAssetsGuids) { //This will output the path of an asset and a .meta file associated with an asset string animAsset = AssetDatabase.GUIDToAssetPath(animAssetGuid); string metaPath = AssetDatabase.GetTextMetaFilePathFromAssetPath(animAsset); Debug.Log("Asset file path: " + animAsset); Debug.Log("Meta file path: " + metaPath); } } }