class in UnityEngine
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Asynchronous AssetBundle recompression from one compression method and level to another.
See Also: AssetBundle.RecompressAssetBundleAsync, AsyncOperation.
|humanReadableResult||A string describing the recompression operation result (Read Only).|
|inputPath||Path of the AssetBundle being recompressed (Read Only).|
|outputPath||Path of the resulting recompressed AssetBundle (Read Only).|
|result||Result of the recompression operation.|
|success||True if the recompress operation is complete and was successful, otherwise false (Read Only).|
|allowSceneActivation||Allow Scenes to be activated as soon as it is ready.|
|isDone||Has the operation finished? (Read Only)|
|priority||Priority lets you tweak in which order async operation calls will be performed.|
|progress||What's the operation's progress. (Read Only)|
|completed||Event that is invoked upon operation completion. An event handler that is registered in the same frame as the call that creates it will be invoked next frame, even if the operation is able to complete synchronously. If a handler is registered after the operation has completed and has already invoked the complete event, the handler will be called synchronously.|