Version: 2021.3
LanguageEnglish
  • C#

ArticulationBody.TeleportRoot

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void TeleportRoot(Vector3 position, Quaternion rotation);

Parameters

position The new position of the root articulation body.
rotation The new orientation of the root articulation body.

Description

Teleport the root body of the articulation to a new pose.

Articulations are immutable once created, so it's not possible to change positions, orientations or velocities of the articulation bodies. However, you can still move the root body of the articulation with this function. To do so, call the function with the root body of the articulation. Assign zero vectors to ArticulationBody.velocity and ArticulationBody.angularVelocity of the root articulation to reset the movement after ArticulationBody.TeleportRoot.