This version of Unity is unsupported.

Texture3D.SetPixels32

Switch to Manual

Declaration

public void SetPixels32(Color32[] colors, int miplevel);

Declaration

public void SetPixels32(Color32[] colors);

Parameters

colors The colors to set the pixels to.
miplevel The mipmap level to be affected by the new colors.

Description

Sets pixel colors of a 3D texture.

This function takes a Color32 array and changes the pixel colors of the 3D texture. Call Apply to actually upload the changed pixels to the GPU.

SetPixels32 throws an exception when it fails.

See Also: GetPixel, GetPixelBilinear, GetPixels32, SetPixel, SetPixels, SetPixels32, SetPixelData, Apply functions.