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CloseThe text contents of the file as a string. (Read Only)
Encodings are detected and interpreted automatically. Supported encodings are:
To use a specific encoding to decode a file, use TextAsset.bytes and C# encoding tools.
using UnityEngine;
public class Example : MonoBehaviour { TextAsset asset;
void Start() { Debug.Log(asset.text); } }
See Also: bytes, GetData, Text Assets.