Version: 2021.2
LanguageEnglish
  • C#

TextAsset.bytes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public byte[] bytes;

Description

The raw bytes of the text asset. (Read Only)

This property returns a new C# array with a copy of the asset data every time it's called. To get access the original asset data without creating an additional copy, use GetData.

using UnityEngine;

public class Example : MonoBehaviour { // Drag a .jpg or .png file onto the image variable. TextAsset image;

void Start() { var tex = new Texture2D(4, 4); tex.LoadImage(image.bytes); GetComponent<Renderer>().material.mainTexture = tex; } }

See Also: text, GetData, Text Assets.