Version: 2021.2
LanguageEnglish
  • C#

Mathf.Sqrt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static float Sqrt(float f);

Description

Returns square root of f.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // The formula made famous by Pythagoras, also used internally by // Vector3.Distance and several other standard functions. float HypotenuseLength(float sideALength, float sideBLength) { return Mathf.Sqrt(sideALength * sideALength + sideBLength * sideBLength); } }