This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetMatrixArray

Declaration

public void SetMatrixArray(string name, Matrix4x4[] values);

Declaration

public void SetMatrixArray(int nameID, Matrix4x4[] values);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The matrix array to set.

Description

Sets a matrix array uniform.

The matrix array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the matrix array needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalMatrixArray must be used.