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|kernelIndex||For which kernel the buffer is being set. See FindKernel.|
|nameID||Property name ID, use Shader.PropertyToID to get it.|
|name||Name of the buffer variable in shader code.|
|buffer||Buffer to set.|
Sets an input or output compute buffer.
Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.
See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.