| kernelIndex | For which kernel the buffer is being set. See FindKernel. | 
| nameID | Property name ID, use Shader.PropertyToID to get it. | 
| name | Name of the buffer variable in shader code. | 
| buffer | Buffer to set. | 
Sets an input or output compute buffer.
Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.
Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.
See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool,  SetMatrix, SetMatrixArray, SetTexture, SetVector, SetVectorArray.