Version: 2021.2
LanguageEnglish
  • C#

AssetDatabase.RemoveUnusedAssetBundleNames

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void RemoveUnusedAssetBundleNames();

Description

Remove all the unused assetBundle names in the asset database.

using System.Linq;
using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Remove Unused Asset Bundles")] static void FindAndRemoveUnusedAssetBundles() { var unusedBundles = AssetDatabase.GetUnusedAssetBundleNames(); var unusedAssetBundleString = "";

//Add all except the last Asset Bundle name into the Unused Asset Bundle String with a comma at the end for (var i = 0; i < unusedBundles.Length - 1; i++) { unusedAssetBundleString += unusedBundles[i] + ", "; } //Add the last string without a comma unusedAssetBundleString += unusedBundles.Last(); //Remove the asset bundles from the editor AssetDatabase.RemoveUnusedAssetBundleNames(); Debug.Log($"Removed Asset Bundles: {unusedAssetBundleString}."); } }