Version: 2021.1
LanguageEnglish
  • C#

Provider.GetAssetListFromSelection

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static VersionControl.AssetList GetAssetListFromSelection();

Description

Returns the version control information about the currently selected Assets.

This method effectively adds all of the currently selected Assets to a AssetList which can be used for further processing.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/GetAssetListFromSelection")] public static void ExampleGetAssetListFromSelection() { AssetList assets = Provider.GetAssetListFromSelection(); Debug.Log("Selected asset: " + assets[0].name.ToString()); } }

The code above adds the currently selected Asset to an AssetList and outputs its name to the console.