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CloseCallback that is triggered whenever a new set of property modifications is created.
See Also: PostprocessModifications.
using UnityEditor; using UnityEngine;
public class ExamplePostprocessModificationScript : MonoBehaviour { void Start() { Undo.postprocessModifications += MyPostprocessModificationsCallback; }
void OnDestroy() { Undo.postprocessModifications -= MyPostprocessModificationsCallback; }
UndoPropertyModification[] MyPostprocessModificationsCallback(UndoPropertyModification[] modifications) { // here, you can perform processing of the recorded modifications before returning them return modifications; } }