This version of Unity is unsupported.

ScriptableRenderContext.StopMultiEye

Declaration

public void StopMultiEye(Camera camera);

Parameters

camera Camera to disable stereo rendering on.

Description

Schedules a stop of stereo rendering on the ScriptableRenderContext.

For more information on usage, see StartMultiEye

See Also: StartMultiEye, SetupCameraProperties, StereoEndRender, CullingResults.GetCullingParameters.