Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closecamera | Camera to setup shader variables for. |
stereoSetup | Set up the stereo shader variables and state. |
eye | The current eye to be rendered. |
Schedules the setup of Camera specific global Shader variables.
This function sets up view, projection and clipping planes global shader variables.
Additionally, if stereoSetup
is set to true, and single-pass stereo is enabled, stereo-specific shader variables and state are configured.
See Also: StartMultiEye, StopMultiEye, StereoEndRender, CullingResults.GetCullingParameters.