Version: 2021.1
LanguageEnglish
  • C#

Random.ColorHSV

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static Color ColorHSV();

Declaration

public static Color ColorHSV(float hueMin, float hueMax);

Declaration

public static Color ColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax);

Declaration

public static Color ColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax);

Declaration

public static Color ColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax, float alphaMin, float alphaMax);

Parameters

hueMin Minimum hue [0..1].
hueMax Maximum hue [0..1].
saturationMin Minimum saturation [0..1].
saturationMax Maximum saturation [0..1].
valueMin Minimum value [0..1].
valueMax Maximum value [0..1].
alphaMin Minimum alpha [0..1].
alphaMax Maximum alpha [0..1].

Returns

Color A random color with HSV and alpha values in the (inclusive) input ranges. Values for each component are derived via linear interpolation of value.

Description

Generates a random color from HSV and alpha ranges.

using UnityEngine;

public class ColorOnClick : MonoBehaviour { void OnMouseDown() { // Pick a random, saturated and not-too-dark color GetComponent<Renderer>().material.color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); } }